Jim Raynor

HP: 800 Mana: 150 Armor: 1 Movement-Speed: 1.6

Jim Raynor is a hero, that is hard to master, but can be decent in the right hands. While most of his abilities are not straight forward at all, they can be devastating. Force Fields can block enemy heroes or even trap them, it can split armies in smaller parts, or stop them from even encountering you. Gravitation beam can cancel Mass Heal or catch heroes, that aren't paying attention so your armie can kill them. Your Grenade also needs precision, but can shot a hole in your enemies forces. His Ultimate, last but not least, can catch fleeing units, or just slow them down in battle that much, that they aren't even a threat.

Once again, those spells can be devastating, but need much skill and concentration. Experience players might find their challange here, unexperienced players better try other heroes first.

'''Abilities:  Force Field: '''Manacost: 30 Cooldown: 2 seconds Creates a Field that blocks the path. Pushes away units in it Higher levels decrease manacost and cooldown.

'''Gravitation Beam: '''Manacost: 75 Cooldown: 30 seconds Lifts a target in the air, stunning it completely, but lets it take only 50% damage. Higher levels increase duration. Your hero stands still during this time as well. Canceles channelled spells.

Grenade: Manacost: 50 Cooldown: 14 Throws a grenade in the air, that deals high damage in a small area upon impact. Higher levels increase damage.

'''Moros Device(Ultimate): '''Manacost: 180 Cooldown: 260 seconds Creates a green prism, in wich all units and objects are slowed down drastically. Higher levels decrease manacost and cooldown.